C64 The Last Ninja

Play 'The Last Ninja' on C64 online.

The Last Ninja game data

Commodore 64 game name: The Last Ninja | Release date: 1987 | Publisher: System 3 | Game media type: d64 | Language: en
User rating of this C64 game (you can also rate it under the C64 emulator):

4.1
(19)

About Commodore 64 The Last Ninja

The Last Ninja is an action-adventure game originally developed and published by System 3 in 1987 for the Commodore 64.

The program was originally developed for System 3 in Hungary for almost a year by a team called SoftView but the financial advance for the work was refunded and the Hungarian team was uncredited for its work. SoftView developed it in its proprietary Forth-like language as a foundation for portability. A lot of time was spent developing the programming language and game engine. The team had some of the levels done, but missed all the deadlines, so the code was returned to London by Cale, and the engine rewritten for the Commodore 64 by John Twiddy.

Last Ninja Gameplay

The Last Ninja contains a blend of exploration, puzzle solving, and combat. The object of the game is to guide the ninja protagonist Armakuni on his journey to the palace of the evil shogun Kunitoki to assassinate him, avenging his clan, and retrieve the sacred scrolls. As the player progresses, Kunitoki’s henchmen become more challenging as they learn the ways of the ninja.

The interface consists of the opponents’ energy and collected inventory (on the right) and player’s health (on the bottom). The world is viewed in an isometric perspective allowing the player to move in eight directions. Movements are relative to the direction Armakuni is facing but restricted to predefined paths upon inaccessible scenery. Precision must be used when navigating and jumping around obstacles, traps, and fatal features of the terrain. By approaching and kneeling at certain landmarks, such as shrines to Buddha and water fountains, an indication of what to collect next is revealed. These items are often hidden in trees or bushes and flash shortly after a new screen has been entered.

Attack moves are executed by combinations of directional controls with the fire button for attacking the opponent’s head, torso and legs. Weapons, like the ninjato, nunchaku, staff, shuriken, and smoke bombs, can be equipped.

Source: https://en.wikipedia.org/wiki/The_Last_Ninja

 

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This file type doesn't support auto Joystick port detection. Please choose 'Joystick Swap Ports' if needed.

The Last Ninja C64 keyboard mapping

When you start a game, each joystick port is automatically turned on. Sometimes this causes a problem as the joystick port is mapped to the keys below. If a game uses these keys, you need to turn off the joystick ports.

C64 emulator joystick - keyboard mappings
DIRECTION JOYSTICK 1 JOYSTICK 2
LEFT A CURSOR LEFT
RIGHT D CURSOR RIGHT
UP W CURSOR UP
DOWN S CURSOR DOWN
FIRE LEFT / RIGHT CTRL LEFT / RIGHT SHIFT