C64 The Bard’s Tale II: The Destiny Knight

Play 'The Bard’s Tale II: The Destiny Knight' on C64 online.

The Bard’s Tale II: The Destiny Knight game data

Commodore 64 game name: The Bard’s Tale II: The Destiny Knight | Release date: 1986 | Publisher: Electronic Arts | Game media type: d64 | Language: en
User rating of this C64 game (you can also rate it under the C64 emulator):

3.2
(6)

About Commodore 64 The Bard’s Tale II: The Destiny Knight

The Bard’s Tale II: The Destiny Knight, a sequel to the successful RPG The Bard’s Tale, builds upon its predecessor’s gameplay and mechanics while introducing new features and challenges. The game’s interface and graphics remain largely unchanged, but with subtle updates such as animated character images and enhanced Bard songs.

The combat system in The Bard’s Tale II has been refined, with an extended range of up to 90 feet and the inclusion of ranged weapons and spells with varying effects based on distance. Early in the game, fighters play a vital role, but as the game progresses, spellcasters become more dominant due to increasing monster strength.

Magic plays a significant role in The Bard’s Tale II, boasting 79 spells that include battle magic, teleportation, location identification, light spells, and summoning allies. Spellcasters occupy the bottom character slots to use magic while fighters shield them in the front lines. Some items also possess spellcasting abilities, and an archmage is essential for ultimate success.

The game world consists of wilderness, cities, and dungeons. The wilderness is home to new monsters, while cities feature various establishments, including banks and casinos. Players can buy, sell, or identify items at Garth’s Equipment Shoppe and withdraw or deposit money at Bedder’s Bank for the Bold. Taverns provide respite, where players can enjoy drinks and acquire advice from bartenders.

The Bard’s Tale II contains 25 dungeon levels, with exploration revealing vital clues to solve the game’s puzzles. Dungeons are filled with hazards such as spinners, teleports, and magic-draining areas. Mapping these dungeons can be challenging, but the remastered version includes an automap feature to aid players.

Unique to The Bard’s Tale II are the Snares of Death, seven challenging puzzles located within various dungeons. Players must research and prepare thoroughly to successfully complete these real-time, timed puzzles. Solving a Snare of Death rewards players with a segment of the Destiny Wand, while failure results in the party’s demise. Only an archmage can assemble the Destiny Wand, making them a crucial element of the game.

The Bard’s Tale II: The Destiny Knight offers a captivating and challenging experience for fans of the original game, as well as newcomers to the series. With its intricate combat, magic systems, and numerous puzzles, the game promises hours of engrossing gameplay for RPG enthusiasts.

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This file type doesn't support auto Joystick port detection. Please choose 'Joystick Swap Ports' if needed.

The Bard’s Tale II: The Destiny Knight C64 keyboard mapping

When you start a game, each joystick port is automatically turned on. Sometimes this causes a problem as the joystick port is mapped to the keys below. If a game uses these keys, you need to turn off the joystick ports.

C64 emulator joystick - keyboard mappings
DIRECTION JOYSTICK 1 JOYSTICK 2
LEFT A CURSOR LEFT
RIGHT D CURSOR RIGHT
UP W CURSOR UP
DOWN S CURSOR DOWN
FIRE LEFT / RIGHT CTRL LEFT / RIGHT SHIFT