C64 Q*bert

Play 'Q*bert' on C64 online.

Q*bert game data

Commodore 64 game name: Q*bert | Release date: 1983 | Publisher: Parker Brothers | Game media type: prg | Language: en
User rating of this C64 game (you can also rate it under the C64 emulator):

4.2
(6)

About Commodore 64 Q*bert

In this arcade classic you steer C64 Q*bert, a droll tot that looks like a ball with a trunk on two legs, over a pyramid-like built 3D game area. When getting contact with the flat surfaces Q*bert changes their colour. At the beginning of each level you get a demonstration of what the target colour is and how often Q*bert has to touch a field to reach this colour. In higher levels, the surfaces that are painted in the target colour are changed back when Q*bert enters them again. Furthermore, there are destructive green men named Slick and Sam, which have nothing else to do than sabotage Q*berts work by changing the colour of the fields. Q*bert can only avoid this by catching them. Almost all other enemies are more dangerous than the two green scallywags Slick and Sam. From the top you permanently get a hail of balls, which Q*bert – except for the green “Time Freeze” ball – must avoid touching in any case. From the purple coloured ball hatches the snake Coily, which must be eliminated by a jump on a Flying Disc. Finally also Ugg and Wrongway monster horizontally over the game area in a bizarre way. They also must not get too close to Q*bert.

As soon as Q*bert has painted all flat surfaces, you go to the next round. If he has made four rounds, he gets into the next level, whereby it gets more complicated to reach the target colour with rising speed and more and more enemies.

(source: https://www.c64-wiki.com/wiki/Q*bert)

In order to play Q*bert online, click on the start button located below the Commodore 64 emulator window.

 

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This file type doesn't support auto Joystick port detection. Please choose 'Joystick Swap Ports' if needed.

Q*bert C64 keyboard mapping

When you start a game, each joystick port is automatically turned on. Sometimes this causes a problem as the joystick port is mapped to the keys below. If a game uses these keys, you need to turn off the joystick ports.

C64 emulator joystick - keyboard mappings
DIRECTION JOYSTICK 1 JOYSTICK 2
LEFT A CURSOR LEFT
RIGHT D CURSOR RIGHT
UP W CURSOR UP
DOWN S CURSOR DOWN
FIRE LEFT / RIGHT CTRL LEFT / RIGHT SHIFT