C64 O’Riley’s Mine

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O’Riley’s Mine game data

Commodore 64 game name: O’Riley’s Mine | Release date: 1983 | Publisher: Datasoft | Game media type: prg | Language: en
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About Commodore 64 O’Riley’s Mine

C64 O’Riley’s Mine is an action game designed by Mark Riley and published in 1983 by Datasoft.

O’Riley must travel through his mine to capture all the buried treasure and return safely home again at the top of the mine shaft. He can be drowned by the onrushing water or eaten by the river monsters. Dynamite charges can be used to block the monsters’ pathway, but it will be cleared again by the incoming water. The number of dynamite charges is dependent on the level of difficulty. Explosions can be timed so that a monster is blown away to gain extra points.

There is no time limit, but the speed of water increases in higher levels. When the moon rises the monsters move faster through the mine shafts. The oncoming water will always rise to the highest level the player digs in the mine, so it is possible the water will block the player from returning home.
(source: https://en.wikipedia.org/wiki/O’Riley’s_Mine)

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This file type doesn't support auto Joystick port detection. Please choose 'Joystick Swap Ports' if needed.

O’Riley’s Mine C64 keyboard mapping

When you start a game, each joystick port is automatically turned on. Sometimes this causes a problem as the joystick port is mapped to the keys below. If a game uses these keys, you need to turn off the joystick ports.

C64 emulator joystick - keyboard mappings
DIRECTION JOYSTICK 1 JOYSTICK 2
LEFT A CURSOR LEFT
RIGHT D CURSOR RIGHT
UP W CURSOR UP
DOWN S CURSOR DOWN
FIRE LEFT / RIGHT CTRL LEFT / RIGHT SHIFT