C64 Donkey Kong Junior

Play 'Donkey Kong Junior' on C64 online.

Donkey Kong Junior game data

Commodore 64 game name: Donkey Kong Junior | Release date: 2014 | Publisher: Mr. SID | Game media type: d64 | Language: en
User rating of this C64 game (you can also rate it under the C64 emulator):

3.6
(17)

About Commodore 64 Donkey Kong Junior

C64 Donkey Kong Jr is the sequel to Donkey Kong, but with the roles reversed compared to its predecessor: Mario is now the villain and Donkey Kong Jr. is trying to rescue his father.

Like its predecessor, Donkey Kong Jr. is a platform game. There are a total of four stages, each with a unique theme. DK Jr. can run left and right, jump, and grab vines/chains/ropes to climb higher on the screen. He can slide down faster by holding only one vine, or climb faster by holding two. Enemies include “Snapjaws”, which resemble bear traps with eyes; bird-like creatures called “Nitpickers”, some of which can attack by dropping eggs; and “Sparks” which roam across the wiring in one of Mario’s hideouts. DK Jr. can jump over these enemies while on platforms, switch from one vine/chain/rope to another to dodge them, or knock down pieces of fruit that will destroy every enemy they touch before falling off the bottom of the screen.

To pass the first three stages, DK Jr. must reach the key hanging next to his father’s cage, whereupon Mario flees while pushing the cage off the screen. In the fourth stage, DK Jr. must push six keys into locks on the topmost platform to free Donkey Kong. After a brief cutscene, the player is taken back to the first stage at an increased difficulty. A bonus timer runs throughout each stage, and any points remaining on it are added to the player’s score upon completion.

DK Jr. loses a life when he touches any enemy or projectile, falls too great a distance, touches the water and falls off the bottom of the screen or if the bonus timer counts down to zero. The game ends when the player loses all of their lives.

Source: https://en.wikipedia.org/wiki/Donkey_Kong_Jr.

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This file type doesn't support auto Joystick port detection. Please choose 'Joystick Swap Ports' if needed.

Donkey Kong Junior C64 keyboard mapping

When you start a game, each joystick port is automatically turned on. Sometimes this causes a problem as the joystick port is mapped to the keys below. If a game uses these keys, you need to turn off the joystick ports.

C64 emulator joystick - keyboard mappings
DIRECTION JOYSTICK 1 JOYSTICK 2
LEFT A CURSOR LEFT
RIGHT D CURSOR RIGHT
UP W CURSOR UP
DOWN S CURSOR DOWN
FIRE LEFT / RIGHT CTRL LEFT / RIGHT SHIFT