C64 Batman (1986 Isometric)

Play 'Batman (1986 Isometric)' on C64 online.

Batman (1986 Isometric) game data

Commodore 64 game name: Batman (1986 Isometric) | Release date: 2026 | Publisher: Absence & Exceed | Game media type: prg | Language: en
User rating of this C64 game (you can also rate it under the C64 emulator):

0
(0)

About Commodore 64 Batman (1986 Isometric)

Batman (1986 Isometric) is the first Commodore 64 conversion of Ocean Software’s 1986 ZX Spectrum adventure by Jon Ritman and Bernie Drummond, a game that never had an official C64 version. It was ported in 2026 by Chronos of Absence and Murphy of Exceed, with music by JCH. You explore about 150 isometric rooms of the Batcave and its surroundings to find the seven lost parts of the Batcraft. The file you can play here is the Hungarian Cracking Service (HCS) release with an 8-option trainer.

  • Original game: Batman, Ocean Software, 1986 (ZX Spectrum), by Jon Ritman and Bernie Drummond
  • C64 conversion: Chronos (Absence) and Murphy (Exceed), released 8 November 2026
  • Music: JCH (Vibrants)
  • Charset: Nuckhead (Backbone Society, Device)
  • Testing: Luca (Fantastic Italian Research Enterprise)
  • This version: “Batman +8”, cracked and trained by HCS (Hungarian Cracking Service) on 8 November 2026
  • Genre: isometric action adventure / platform puzzle
  • Players: 1
  • Controls: joystick in port 2 or redefinable keys
  • Hardware: PAL and NTSC C64; on a C128 in C64 mode it also uses the 2 MHz clock
  • Format: single PRG file
Batman C64 loading picture with Batman, the Batman logo and the Ocean logo, Commodore 64 conversion of the 1986 isometric game
The loading picture keeps the original Ocean branding.

About the game

Ocean’s 1986 Batman was one of the great isometric games of the Spectrum era, alongside Ultimate’s Knight Lore. Jon Ritman, who also made Match Day, wrote the code and Bernie Drummond drew the graphics. The pair went on to make Head Over Heels with the same engine style. Amstrad CPC and MSX owners got Batman too. Commodore 64 owners didn’t, so for almost 40 years the C64 Batman games were the later, different titles such as The Caped Crusader and the movie tie-in.

The 2026 conversion fills that gap. According to the authors’ notes on CSDb, it has the full 150 rooms and the seven Batcraft parts. It is built from the same codebase as their Commodore Plus/4 version. The title screen still credits Jon Ritman and Bernie Drummond, with “C64 conversion by Chronos and Murphy” underneath. On CSDb the release is marked as containing AI-generated content, and the intro scroller says it was ported “with help of AI”.

How to play

Batman starts in the Batcave with almost nothing. Before he can get through the harder rooms, he has to find his own equipment: the Bat-boots for jumping, the Batbag for carrying things, the Batbelt for a slow, controlled fall and the thrusters for steering in mid-air. The icons at the bottom right of the screen show what he has collected. With that equipment you search the rooms for the seven parts of the Batcraft. Every room is a small puzzle of blocks, moving enemies and deadly objects, and you often have to push, stack or carry objects to reach an exit.

The counters at the bottom left show your lives (the bat symbol) and three timed power-ups: a spring for higher jumps, a shield for invulnerability and a lightning bolt for speed.

Batman standing in the Batcave room in the isometric Batman conversion on the Commodore 64, with lives and power-up counters below
The Batcave: the first room, with the lives and power-up counters along the bottom.
Batman in an arched stone room with stacked blocks in the 1986 isometric Batman on Commodore 64
Every room is a small isometric puzzle of blocks and hazards.

Controls

Action Default key Joystick (port 2)
Left / right O / P left / right
Up / down Q / A up / down
Jump SPACE fire
Carry / drop SHIFT –
Pause 1 –

In our browser emulator, the cursor keys work as the joystick in port 2. The main menu has Select the keys, where you can redefine every action (SHIFT finishes the list), and Adjust the sound. If the browser’s SHIFT key doesn’t reach the game as the carry key, redefine Carry to another key there. See the keyboard table below the emulator for the full mapping.

Batman C64 main menu crediting Jon Ritman and Bernie Drummond, with the options Play the game, Select the keys and Adjust the sound
The main menu credits the original authors and the C64 conversion team.

The HCS trainer (+8)

When the file starts, you first see the HCS intro. Press SPACE, then any key at the loading picture, and the trainer menu appears. Use up/down to pick a line, left/right to change it, type numbers with 0–9, press F1 to switch everything on, and press RETURN to start the game.

  • Room – start room (0–150, default 093)
  • Lives – 1 to 9 (default 8)
  • Jump, Steer in air, Slow fall, Carry – start with that piece of Bat-equipment already collected
  • Invulnerable and Infinite lives

With every option left on NO, you play the normal game.

HCS trainer menu for Batman on the C64 with Room, Lives, Jump, Steer in air, Slow fall, Carry, Invulnerable and Infinite lives options
The +8 trainer menu by the Hungarian Cracking Service.
HCS cracktro with large striped HCS logos and a scroller reading Batman by Absence and Exceed, Commodore 64
The HCS intro with JCH’s music, shown before the trainer.

Tips

  • Look before you jump. Many rooms have only one safe route, and some objects only become dangerous when you touch them.
  • Get the Bat-equipment first. Without the boots and the bag, large parts of the map are out of reach.
  • Pick up the power-ups. A spring or shield pill can turn a hard room into an easy one, but they don’t last long.
  • Draw a map. With about 150 rooms it is easy to lose track of where the Batcraft parts are and which rooms you have already searched.
  • Practising? Use the trainer’s Infinite lives or a start room to learn a section, then play it clean.

FAQ

Can I play Batman (1986) online?

Yes. Press START in the emulator box on this page to load the game in our browser C64 emulator. Use the cursor keys as the joystick in port 2 and Control as fire (jump).

Was there an official C64 version of Ocean’s 1986 Batman?

No. The 1986 isometric Batman by Jon Ritman and Bernie Drummond appeared on the ZX Spectrum, Amstrad CPC and MSX. This 2026 conversion by Chronos (Absence) and Murphy (Exceed) is the first C64 version.

Who made the C64 conversion?

Code by Chronos of Absence and Murphy of Exceed, music by JCH of Vibrants, charset by Nuckhead, testing by Luca. It was released on 8 November 2026. This file is the HCS (Hungarian Cracking Service) release with an 8-option trainer.

What is the goal of Batman?

Explore about 150 isometric rooms, collect Batman’s equipment (boots, bag, belt and thrusters) and find all seven parts of the Batcraft.

What do the +8 trainer options do?

They let you choose the start room and number of lives, start with jump, steer-in-air, slow-fall and carry abilities, and turn on invulnerability or infinite lives. Leave all options on NO for the normal game.

Does it work on a Commodore 128?

Yes. According to the authors it runs on PAL and NTSC C64s and on a C128 in C64 mode, where it also uses the 2 MHz clock.

Credits & source

Original game © 1986 Ocean Software, by Jon Ritman (code) and Bernie Drummond (graphics). C64 conversion: Chronos (Absence) and Murphy (Exceed). Music: JCH. Charset: Nuckhead. Test: Luca. Crack and trainer: HCS (Hungarian Cracking Service). Release page: Batman +8 on CSDb. Looking for the other Batman games? Try Batman (Ocean) on our site.

In order to play Batman (1986 Isometric) online, click on the start button located below the Commodore 64 emulator window.

 

Play C64 Batman (1986 Isometric) online

Total favorite count: 0
Loading emulator...

Configuration







Click the START button above to play Batman (1986 Isometric)!

Rate this!

Click on a star to rate it!

Average rating 0 / 5. Vote count: 0

No votes so far! Be the first to rate this.


Share this with others

This file type doesn't support auto Joystick port detection. Please choose 'Joystick Swap Ports' if needed.

Batman (1986 Isometric) C64 keyboard mapping

When you start a game, each joystick port is automatically turned on. Sometimes this causes a problem as the joystick port is mapped to the keys below. If a game uses these keys, you need to turn off the joystick ports.

C64 emulator joystick - keyboard mappings
DIRECTION JOYSTICK 1 JOYSTICK 2
LEFT A CURSOR LEFT
RIGHT D CURSOR RIGHT
UP W CURSOR UP
DOWN S CURSOR DOWN
FIRE LEFT / RIGHT CTRL LEFT / RIGHT SHIFT