C64 Raid Over Moscow
Play 'Raid Over Moscow' on C64 online.
Raid Over Moscow game data
Commodore 64 game name: Raid Over Moscow | Release date:
1984 |
Publisher: Access Software |
Game media type: prg |
Language: en
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About Commodore 64 Raid Over Moscow
C64 Raid Over Moscow (Raid in some countries and on reissue) is a computer game by Access Software published in Europe by U.S. Gold for the Commodore 64 in 1984 and other microcomputers in 1985-1986. [soruce https://en.wikipedia.org/wiki/Raid_over_Moscow]
Released during the Cold War era, Raid Over Moscow is an action game in which the player (an American space pilot) has to stop three Soviet nuclear attacks on North America, then fight his way into and destroy a nuclear facility located in Moscow’s Kremlin. According to the game’s storyline, the United States is unable to respond to the attack directly due to the dismantlement of its nuclear arsenal.
First stage
The game opens with an alert that a nuclear missile has been launched from a Soviet city towards a North American city. The game begins in the hangar where the American spaceplanes are stored. The player has to safely fly the craft out. The view switches to the earth as seen from low Earth orbit, and the player guides the spaceplane to the city launching the attack. Alternatively, the player may decide to maneuver more of the available spacesplanes out of the space station before attacking the launch site; the surplus planes are docked outside the space station. Meanwhile, the clock is ticking, and the time before impact is continually displayed.
The player has then to fly through the defense perimeter around the launch site missile silo, dodging obstacles, heat-seeking missiles, and Soviet tanks and planes. If successful, the player proceeds to the next screen; otherwise, the player has to start the next life back at the hangar, with the clock still ticking. However, should the player have spare spaceplanes parked outside the space station, the game continues with a new life at the current screen, skipping the flight from space station to the launch site. The decision to launch more than a single spaceplane first may therefore save time if the player later loses a life.
The final part of this stage involves destroying the missile silo while avoiding Soviet planes trying to shoot down the player. Destroying the primary missile silo in the center before the missile lands will thwart the attack. Destroying the secondary silos on either side of the primary earns extra lives and points.
The Soviets launch a total of four missile attacks, from Leningrad, Kiev, Minsk, and Saratov, all of which must be stopped in the same manner as the first. After the fourth launch, the player progresses to the second stage of the game.
Second stage
The pilots become foot soldiers and are placed outside the front facade of the “Defence Centre”, depicted as the State Historical Museum. Using a mortar they must blast open the correct door to the facility, randomly chosen from five available. Bonus points can be gained from this section by destroying parts of the building and defeating the troops stationed there. Once the door is open, the soldiers make their way to the nuclear reactor, and the final stage of the game.
Third stage
In this stage, the player has to destroy maintenance robots that feed coolant into the reactor. The number of robots is determined by the difficulty level chosen by the player. The player is provided with several disc grenades that he throws at the robot, which is moving and firing at him the entire time. The robot is reinforced at the front, so the only way to do any damage is to bounce the discs off the wall and hit the robot in the back. As the number of discs is limited, the player should attempt to catch returning discs which missed the robot. To successfully complete the game, all robots must be defeated, the final one within a two-minute time limit. If the robot is not destroyed within the limit the game is still considered complete, but with no survivors.
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Raid Over Moscow C64 keyboard mapping
When you start a game, each joystick port is automatically turned on. Sometimes this causes a problem as the joystick port is mapped to the keys below. If a game uses these keys, you need to turn off the joystick ports.
C64 emulator joystick - keyboard mappingsDIRECTION | JOYSTICK 1 | JOYSTICK 2 |
---|---|---|
LEFT | A | CURSOR LEFT |
RIGHT | D | CURSOR RIGHT |
UP | W | CURSOR UP |
DOWN | S | CURSOR DOWN |
FIRE | LEFT / RIGHT CTRL | LEFT / RIGHT SHIFT |