C64 Blue Max

Play 'Blue Max' on C64 online.

Blue Max game data

Commodore 64 game name: Blue Max | Release date: 1983 | Publisher: U.S. Gold | Game media type: prg | Language: en
User rating of this C64 game (you can also rate it under the C64 emulator):

4.2
(37)

About Commodore 64 Blue Max

C64 Blue Max” features several zones, each concluding with a runway for landing. The initial zone displays a prominent river on the screen’s left and a wooded, grassy area on the right. In the second zone, the river transitions into land and roads occupied by tanks and enemy airbases. The final zone is an urban area with skyscrapers and bunkers, where the primary objective is their destruction.

Each zone presents a variety of targets for the player to destroy, including flak-firing warships in the river, tanks, bridges, assorted buildings, and enemy biplanes that sporadically attack from either in front or behind the player’s aircraft.

The player’s aircraft can sustain damage from enemy fire. Each hit leads to one of four malfunctions: damaged guns, bomb gear issues, fuel leakage, or reduced agility. The fifth hit results in the aircraft’s destruction. Additionally, the player can lose by crashing into the ground, an enemy aircraft, or exhausting the fuel supply.

After covering a specific distance, a beeping sound signals the proximity of a friendly airbase. Landing there refuels and repairs the aircraft, and replenishes bomb supplies.

Progression to the next zone requires destroying specific targets: flashing vehicles and planes, and structures and bridges marked with a flashing cross. Failure to destroy enough special targets results in repeating the same zone upon takeoff.

The ultimate objective is to bomb three bunkers in the heavily fortified city in the final zone, and then land at the airfield at the stage’s end. The game concludes upon either completing the mission or perishing, with the player receiving a numerical rank based on their performance.

Blue Max User Manual

In order to play Blue Max online, click on the start button located below the Commodore 64 emulator window.

 

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This file type doesn't support auto Joystick port detection. Please choose 'Joystick Swap Ports' if needed.

Blue Max C64 keyboard mapping

When you start a game, each joystick port is automatically turned on. Sometimes this causes a problem as the joystick port is mapped to the keys below. If a game uses these keys, you need to turn off the joystick ports.

C64 emulator joystick - keyboard mappings
DIRECTION JOYSTICK 1 JOYSTICK 2
LEFT A CURSOR LEFT
RIGHT D CURSOR RIGHT
UP W CURSOR UP
DOWN S CURSOR DOWN
FIRE LEFT / RIGHT CTRL LEFT / RIGHT SHIFT