C64 Nebulus

Play 'Nebulus' on C64 online.

Nebulus game data

Commodore 64 game name: Nebulus | Release date: 1987 | Publisher: Hewson | Game media type: prg | Language: en
User rating of this C64 game (you can also rate it under the C64 emulator):

5
(16)

About Commodore 64 Nebulus

C64 Nebulus is a platform game with some distinctive unique features. The player character, a small green creature called Pogo, is on a mission to destroy eight towers that have been built in the sea, by planting bombs at the towers’ peaks. Pogo’s progress is hindered by enemies and obstacles, which he has to avoid in order to reach the top of the tower.

The actual gameplay happens at each tower in turn. Pogo starts from the bottom and has to find his way up to the top. The towers are cylinder-shaped and have ledges on their outside, either horizontal, forming stairs or connected by elevators. Because of the cylindrical shape, the towers have no “left” or “right” edges, instead allowing Pogo to walk all around the tower.

When Pogo walks left or right, he always stays in the centre of the visible screen. Instead of the Pogo sprite moving, the tower behind him turns clockwise or counterclockwise with a convincing sense of depth. This was noted favourably in reviews of the game.

Along his way to the top of the tower, Pogo encounters many different enemies, mostly shaped like basic geometric shapes. Pogo can shoot some of the enemies, while some are impervious to shooting. Contact with an enemy knocks Pogo down to the ledge below. If there is no ledge below, Pogo falls into the sea and drowns.

Once he has reached the top of the tower, Pogo needs to enter a door to trigger the tower’s destruction mechanism. After that, the tower crumbles to the sea.

Source: https://en.wikipedia.org/wiki/Nebulus_(video_game)

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This file type doesn't support auto Joystick port detection. Please choose 'Joystick Swap Ports' if needed.

Nebulus C64 keyboard mapping

When you start a game, each joystick port is automatically turned on. Sometimes this causes a problem as the joystick port is mapped to the keys below. If a game uses these keys, you need to turn off the joystick ports.

C64 emulator joystick - keyboard mappings
DIRECTION JOYSTICK 1 JOYSTICK 2
LEFT A CURSOR LEFT
RIGHT D CURSOR RIGHT
UP W CURSOR UP
DOWN S CURSOR DOWN
FIRE LEFT / RIGHT CTRL LEFT / RIGHT SHIFT